there is honestly no excuse for a game not supporting linux natively in 2019 unless you like wrote the entire engine yourself in which case why the fuck did you do that in windows
@dankwraith forever cranky at games built on Source that are windows-only
@dankwraith like I can make a Linux build but cant guarantee that it'll run on a wide variety of hardware profiles in a performant way. Unity especially, since I don't have access to it's source code.
@hellojed couldnt you say the exact same thing about windows
@dankwraith if anything I'd make a Linux version but bundle it with Mac/Win releases because it's a lot to support
@hellojed linux only is a terrible idea just for marketing reasons but theres really no reason to not slap out a linux build these days
@dankwraith i feel like with a lot of smaller games i'd be content with "hey this build might catch fire and it's not tested properly but it's an actual linux build" ;v;
@dankwraith But dat money doe
Support. Support, support, support.
I don't know Linux well enough to fix it when the game breaks.
@Freyaday honestly knowing the linux community they'd probably fix it themselves
@dankwraith And rip me to shreds while they're doing it, too.
If it makes you feel any better, I'm at least trying to quarantine the OS-specific stuff in hopes of one day being able to do multiplat.
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